fix: make calibration resolution-independent (normalized image coords)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1df5509b29
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3 changed files with 19 additions and 7 deletions
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@ -3,6 +3,7 @@ import { estimateHomography, applyHomography } from '../geometry/homography';
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/** Per-point reprojection error in pixels: |H·machine − image|. */
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export function residuals(H: Mat3, machine: Vec2[], image: Vec2[]): number[] {
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if (machine.length !== image.length) throw new Error('residuals: machine/image length mismatch');
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return machine.map((m, i) => {
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const p = applyHomography(H, m);
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return Math.hypot(p[0] - image[i]![0], p[1] - image[i]![1]);
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@ -23,6 +24,10 @@ export interface CalibrationDeps {
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/**
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* Renders the calibration panel. Flow: enter machine X/Y → click "Click point in video" →
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* click the spindle tip in the video → repeat ≥4× → "Compute".
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*
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* Captured image points and the resulting homography are in normalized [0,1] camera-frame
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* coordinates (machine-mm → normalized image), so they are display-size independent.
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* The JSON output structure stays the same (imagePoints now hold normalized values).
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*/
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export function mountCalibration(deps: CalibrationDeps): void {
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const { panel, overlay } = deps;
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@ -53,7 +58,7 @@ export function mountCalibration(deps: CalibrationDeps): void {
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const renderList = (errs?: number[]) => {
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list.innerHTML = points
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.map((p, i) => `<li>(${p.machine[0]}, ${p.machine[1]}) → px(${p.image[0].toFixed(0)}, ${p.image[1].toFixed(0)})${errs ? ` <small>err ${errs[i]!.toFixed(1)}px</small>` : ''}</li>`)
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.map((p, i) => `<li>(${p.machine[0]}, ${p.machine[1]}) → img(${p.image[0].toFixed(3)}, ${p.image[1].toFixed(3)})${errs ? ` <small>err ${(errs[i]! * overlay.width).toFixed(1)}px</small>` : ''}</li>`)
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.join('');
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};
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@ -69,10 +74,11 @@ export function mountCalibration(deps: CalibrationDeps): void {
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overlay.addEventListener('click', (ev) => {
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if (!pendingMachine || !overlay.classList.contains('interactive')) return;
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const rect = overlay.getBoundingClientRect();
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// Map click to native image pixels: canvas backing store == displayed media box.
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// Store normalized [0,1] image coords (fraction of the displayed camera frame).
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// This makes the calibration independent of display/canvas size.
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const px: Vec2 = [
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((ev.clientX - rect.left) / rect.width) * overlay.width,
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((ev.clientY - rect.top) / rect.height) * overlay.height,
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(ev.clientX - rect.left) / rect.width,
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(ev.clientY - rect.top) / rect.height,
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];
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points.push({ machine: pendingMachine, image: px });
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pendingMachine = null;
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@ -18,7 +18,13 @@ let style: RenderStyle = { cutColor: '#00e5ff', rapidColor: '#ff9800', lineWidth
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function render(): void {
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clearCanvas(ctx, overlay.width, overlay.height);
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const proj = state.projected();
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const w = overlay.width;
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const h = overlay.height;
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// projected() yields normalized [0,1] image coords; scale to canvas pixels.
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const proj = state.projected().map((seg) => ({
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kind: seg.kind,
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points: seg.points.map((p): [number, number] => [p[0] * w, p[1] * h]),
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}));
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drawOverlay(ctx, proj, style);
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}
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@ -19,11 +19,11 @@ export interface Alignment {
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}
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export interface Calibration {
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/** Clicked points in the camera image, pixels. */
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/** Calibration points in normalized [0,1] camera-frame coordinates. */
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imagePoints: Vec2[];
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/** Corresponding machine coordinates, mm. */
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machinePoints: Vec2[];
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/** machine-mm → image-px. */
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/** machine-mm → normalized [0,1] image coords. */
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homography: Mat3;
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}
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